![]() ![]() a tile of 3 speed 3 prod 0.2 cost would be polished to like 4 speed 3 prod 0. Polish cost rounding button: this should be used after optimizing using rounding mode, it would consider rounding mode + rounding cost (using a more aggressive version that only works with good enough setup) and place tons more speed beacon, i.e. Saved filename is formatted as: NGU_industries_(date)_(map)_(score)_(max speed)_(max prod.)_(min cost).json It gives a 13.56x production increase to whatever you put in the middle, so you only need a base production multiplier of 73.75B in order to make the material go infinite. Minimum cost is the minimum effective value for cost beacon on a single tile, works similar to maximum speed/prod. Has anyone figured out the best way to make materials go infinite This is the best I can come up with. A tile with speed effect > 2 but with a max speed = 2 would recieve a speed score of 2 + bonus. It will recieve a small bonus score on reaching it. is the maximum effective value(target) of effect on a single tile. Score for each tile is calculated as: base * speed * production / cost. NGU Idle got harder and harder to add new zones and features etc because of poor decisions on how to structure the code back in like, 2017. Press 'optimize' button again to stop optimizing.Select optimize strategy ('sum' is overall production, 'max' is single tile production for infinite resources). This entails that you should choose a map below based on the material you are trying to produce.Disable/Enable tiles by clicking on it.Select what types of beacon to use for optimization.You can also unlock Beacons which help boost the speed, reduce the cost, or multiply the production of nearby buildings. Fairly early in the game you unlock Army units which help you in combat in order to obtain combat juice. I haven't tested if that changes the direction of the affected tiles because I only have symmetrical ones (squares and knights). You can play around with it on Github.io now! This is where you place all of your buildings on the map to produce Materials in order to progress through the game. You can flip beacons Press either 'a' (left), 's' (down), 'd' (right) or 'w' (up) and it will set the orientation for every beacon you place until you press another key. Web based optimizer for the game NGU INDUSTRIES
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